AI Insights · Timothy · June 2022
Top 5 Third Person Games on iOS in Belarus Q2 2022
An overview of the performance of the top 5 third-person games on the iOS platform in Belarus during Q2 2022, based on data from Sensor Tower.
In Q2 2022, the top five third-person games on the iOS platform in Belarus showcased varied performance in terms of downloads, revenue, and active users. Here's a closer look at the weekly trends for these popular games.
Subway Surfers from Sybo Games ApS experienced notable fluctuations in its weekly revenue, peaking at $57 in the weeks of May 23 and May 30. Weekly downloads saw an initial decline but later stabilized around 1.9K to 2.2K downloads per week. The game’s weekly active users increased significantly from 14.1K at the start of the quarter to a peak of 29.5K by the end of May, before stabilizing around 22.6K in late June.
Tall Man Run by SUPERSONIC STUDIOS LTD saw a significant spike in weekly downloads early in the quarter, reaching 2.3K downloads in mid-April. However, downloads later declined, averaging around 500 in June. Weekly active users followed a similar pattern, peaking at 5.2K in mid-April before settling down to about 1.7K by the end of June.
Going Balls, also from SUPERSONIC STUDIOS LTD, showed modest revenue peaks, notably reaching $25 in the week of June 20. Weekly downloads were highest in early May at 1.5K but declined gradually to around 400 by late June. Weekly active users mirrored this trend, starting at 1.5K and ending at approximately 1.1K.
PUBG MOBILE by Tencent Mobile International Limited had a strong revenue performance, with a peak of $1.7K in the first week of April. Weekly downloads were relatively stable, averaging around 600-1.2K throughout the quarter. The game maintained a consistent number of weekly active users, starting at 26.1K and ending at 16.4K.
Stumble Guys from Scopely, Inc. saw a remarkable increase in revenue, climbing to $240 in the final week of June. Weekly downloads surged from 132 at the start of the quarter to 1.8K by the end of June. Active users also saw significant growth, starting at 479 and reaching 7.4K by the end of the quarter.
These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower's website.